![]() But the entire game from start to (almost) finish pays such brilliantly subtle homage to the fantastic platformers of years past, and then ham-handedly screams, “Do you see what we did there?!?!” at the end. After all, the game was designed to be, as the lead designer puts it, “a love letter” to all the games he grew up playing. I wouldn’t have had a problem with it if there had been little things thrown in here and there as the game progressed. There’s also a TERRIBLE design choice during the final boss fight, in which there are environments and sprites from other games blatantly thrown into the mix. The controls are dodgy at times, and downright unresponsive at others–sometimes your character will refuse to swing his chain-and-hook arm, or be stuck with the magic bottle perpetually equipped. I ran into some very badly-timed freezes that rendered the last 10-15 minutes of play time null, as they required a restart. Unfortunately, as is the case with all games, there are some glaring flaws with TAG. You’ll feel that you’ve accomplished something once you’ve flown to the pinnacle of a village nested in the tops of jungle trees, dived to the bottom of the sea, and traversed alternate realities. ![]() I’m not saying the game lacks thoughtful design or innovative mechanics on the contrary, the magic bottle used to trap and release the elements for your monster-slaying, puzzle-solving benefit was new to me. The implementation of these isn’t the most creative thing I’ve come across, but the focus of the game is more about the exploration of a (slightly smallish) world with widely-varied environments and denizens. ![]() Items you collect generally allow you to better defend yourself, explore the game world more thoroughly (I don’t suppose you’d be shocked to learn of the presence of hi-jump boots in the game? Samus wasn’t.), or live longer (via… I hope you’re sitting down, Zelda fans… hearts). The game banks on a handful of tried-and-true platformer techniques. Oooh sepia filter… an old school game is trying to look even… older… ![]()
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